HACKER Q&A
📣 gethly

Show and tell your successfull sideprojects based in EU


This is a related "show and tell" to the https://news.ycombinator.com/item?id=46307973 but with the aim of listing only projects that succeeded(are profitable) while being based in the European Union. As "we" all know, it is orders of magnitude harder to succeed in EU due to bureaucracy, language barriers and lack of financing. This topic aims to highlight projects that were able to make it despite all the road blocks of the EU environment.

I myself am not yet profitable, so I won't use this as self promotion. But It would be good to hear your struggles and how you've overcame them. In other words, give some background/story as inspiration to others.


  👤 imvetri Accepted Answer ✓
> As "we" all know, it is orders of magnitude harder to succeed in EU due to bureaucracy, language barriers and lack of financing.

what does it mean? is that suggesting "we" as this post is concerned only to europeans only?


👤 ben_w
> As "we" all know, it is orders of magnitude harder to succeed in EU due to bureaucracy, language barriers and lack of financing.

One of these things is not like the others.

Bureaucracy can stall anything at any scale, but anything you can call a "side project" shouldn't need financing because if it does that's less "side" and more "career"; nor, given what success looks like for a side project (or even a perfectly adequate small company), should it need to cross language barriers.

Sure, if you only speak e.g. Catalan your market will be small, but that's more than big enough for one person's secondary income stream.

I suspect "but languages!" is the European equivalent to Americans saying they can't do public transport due to how big and empty the US is.

Anyho, I'm currently making some free webgames, with zero expectation of profit (or even payment mechanism) as they're mainly an excuse to play with LLM coding tools in a low-risk domain.